
Launch Day Gone Wrong
It's finally launch day!! You have been preparing for this moment for 5 years straight. It has been a lot of hard work, so hopefully nothing goes wrong during the final countdown...
In case something did go wrong, it would be useful to know that you can walk around with [WASD]/[ARROWS] and interact with things with [SPACEBAR]/[E]. Each action costs time, and you must finish before the countdown ends. It will probably take a few attempts to get everything right on time. Let us know how many attempts it took you!
This game is an entry for the 2026 GMTK Game Jam with the theme Countdown. We are a two person team, Diego @diegoteman programming and animating in Godot and Bochi @bochipan doodling and making the itch page :)
Music !
We're also sharing our incredible concept art/happy idea moment:

We hope you have as much fun playing through this as we did making it!!
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Bochi, Diegoteman |
| Genre | Puzzle |
| Tags | 2D, Game Maker's Toolkit Jam, No AI |
| Content | No generative AI was used |






Comments
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Great short narrative game! I peeped the goated SV_Accelerate() reference
Lovely artstyle and music! WOW!
I even love the font I am writing the feedback with lol
bwahaha thank you! Choosing the right font is very important for immersion in my opinion :) Glad you liked it!!
This is crazy fun! Love the artstyle, It's reeeeeeally polished and smooth. Good job!!! 💞💞
thank you loveee 💕